NHL 2K11 - Road to the Cup By: 2K Admin Ron | Wednesday August 18 2010 Hi everyone, My name is Ben Bishop, producer for NHL 2K11, and I’m here to talk to you a little bit about our new Road to the Cup mode, as well as offer up a few extra tidbits on other new things that have been added to the game this year.
In NHL 2K10, we had the Mii Superskills mode, which allowed you to compete with your Mii characters in events themed after the Superskills Challenge at the NHL All-Star Game. It’s a lot of fun to actually see your Mii out there pulling off hockey moves like an NHL player would, so it seemed natural to try to expand that for NHL 2K11.
Road to the Cup is our biggest new game mode addition that once again pits Mii characters against one another in an attempt to earn as many fans as possible on the way to a final competition for the Stanley Cup. Players take turns by spinning a wheel that dictates what type of mini-game or event will take place, with the winner of each one earning a set number of fans. When one player gets to 1000 fans, the final event is played to determine who gets to claim the Cup. The more fans you have going into the final event, the better chance you have of winning.
Road to the Cup offers a fun alternative to the simulation hockey that you’re going to get throughout the rest of the game. It’s best played with 4 human players, but it still works well even if you’ve got only 1 or 2 other players there to join you. And if you’re on your own, don’t worry. Single players get to face-off against a Mii-styled Ryan Kesler. There are even special Mii-style appearances by Team 2K members Joe Thornton, Rick Nash, and Marty Turco too, so keep your eye out for them.
To break down the mode a little further and give you an idea of what the experience is like, here are the possible spaces you can land on when spinning the wheel during your turn:
Multiplayer – All 4 players compete at once in a fast-paced mini-game. Single Player – One player plays an All-Star Challenge mini-game based on the Skills Competition events at the NHL All-Star Game (similar to what you might remember from our Mii Superskills mode in NHL 2K10). Mini-Rink – The 4 players are randomly placed on teams and play a 2-on-2 game to 2 goals in our mini-rink environment. Trivia – Answer NHL trivia questions to earn fans, some text based, others using player headshots to identify the correct answer. +100 Fans – Get a free 100 fans. -100 Fans – Lose 100 fans.
The events take place in the various NHL arenas, with a map of North America acting as the backdrop. When you spin the wheel and land on Multiplayer, an NHL division is chosen at random, and you get to pick from one of the teams in that division, each having a different mini-game assigned to it. Single Player events take place in Carolina’s arena, where the All-Star Game will be held this year.
Here is a list of the Multiplayer events you can choose from:
Hot Streak – Skate around the ice with a colored tail trailing behind you, which is used to try and trip up opponents. Each player starts the round with 3 lives, and the last one standing wins. Barrels of Fun – Avoid barrels moving at different rates of speed all over the ice surface. Each player has 5 lives, and again, the last one standing wins. Capture Points – Hold the puck in various locations on the ice to try to “capture” that section while the other players attempt to get it away. Most points captured when time runs out wins. Graffiti Circles – Skate over colored icons scattered all over the ice that are worth up to 4 points each to turn them into your player’s color. Most points when time runs out wins. King of the Hill – Hold the puck in the circle at center ice for as long as possible while the other players try to get it away. Whoever has held the puck in the circle for the longest when time runs out wins.
And here is a list of the Single Player events:
Fastest Skater – Skate laps around the rink as quickly as possible. The better your time, the more fans you’ll earn. Be careful on the turns. Hardest Shot – Take a slap shot on an open net. The harder your shot, the more fans you’ll earn. Accuracy Shooting – Try to hit targets placed around the perimeter of an open net. The more targets hit, the more fans you’ll earn. Breakaway Challenge – You have 6 chances to go 1-on-1 against the goalie and try to score. The more goals you get, the more fans you’ll earn.
The final event is a ton of fun, and one of the best parts is that even if you didn’t do so well leading up to it, you’ll still have a chance to make a comeback and wind up winning the Cup. Overall, we’re really excited that we were able to find a more fun and in-depth way to integrate Mii characters into the game while still keeping that tie to the sport of hockey and the NHL. Whether you’re on your own or you’ve invited a few friends over, give it a shot when you feel like taking a little break from your regular action on the ice.
And finally, before wrapping this insight up, I also wanted to mention a couple other additions to the game that you might find interesting:
Winter Classic Mode We’ve continued our tradition of including the Winter Classic in our games this year, but now it’s significantly easier to get to, as now it’s a separate mode. Right off the main menu you’ll be able to select Winter Classic, and immediately be set up in Fenway Park with both Boston and Philadelphia wearing their Winter Classic uniforms. Fenway Park is also still an option during Quick Game if you’d like to play with two other teams there. And Wrigley Field is even available too if you want to go back one more year.
New Equipment We’ve done some updates to the equipment, with a specific focus on getting the goalies as accurate as possible. So you will be seeing new goalie pads from Reebok, Bauer, and Sherwood (Martin Brodeur model) in the game. We’ve also added Bauer’s popular new 9900 helmet worn by many of top NHL players, including Ryan Kesler.
In closing, we’re really looking forward to everyone getting a chance to play NHL 2K11. Even though we’re only on Wii this year, we really feel like we’ve delivered an authentic hockey experience, and with additional features like Road to the Cup, hopefully there’s a little something for everyone. Get your copy on Tuesday, August 24th!
My Career By: 2K Admin Ron | Thursday September 02 2010 Hey everyone, This is Erick Boenisch again, Producer for NBA 2K11 although many of you may know me by my forum name, SimBaller. I spoke a few weeks back about MJ: Creating a Legend. I’m here today to talk to you about the My Player mode and some of the exciting changes we have made to it this year. NBA 2K10 saw the birth of My Player, the first true career mode experience ever for the NBA 2K series. With one year of this mode under our belts, we’ve learned quite a bit; things like what works, what doesn’t work, and what you all want to see in the mode this year. Enough chatter, let’s dive into what NBA 2K11’s My Player is all about…
Career Path The first thing you’ll notice upon starting the mode is that My Player no longer begins in the Summer Circuit. This year, you will be taking your created player to the NBA Draft Combine at Attack Athletics in Chicago, Illinois. This fully licensed and rendered gym will be your player’s home for the first three games of his career. Your goal at the Draft Combine is to impress the scouts and coaches in attendance at the event. If you perform well enough, you’ll find yourself attending the NBA Draft at Madison Square Garden in our authentically rendered draft environment. If you are lucky enough to get drafted, your My Player will walk up the steps and be greeted by David Stern at the podium. Enjoy the photo op while you can, the going gets rough from here on out.
My big day has arrived, at last. What will the future hold?
Once the draft is over, you will be invited to participate in the Summer Circuit. You will play four games to prove to your team that you belong on an NBA roster. If at any point you slip during the Summer Circuit, your team will either cut you outright, or ask you to join their NBA D-League affiliated team. Your road to the NBA won’t be over, but it will certainly be a lot more difficult if the latter happens. If you do manage to last the 4 games of the Summer Circuit as well as impress your team’s management, then you’ll be invited to the 12-man roster for the upcoming NBA season. This is just the beginning of your story...
My Career I call it a story, because this year, your career will be defined by whatever persona you want to take on in the all-new My Career feature. My Career is the new hub where you can go to find all things central to your career as an NBA player. You’ll find a detailed breakdown of your minutes and where they are coming from/going, a Timeline detailing important career milestones, a place to view all of the Endorsements you have received, and of course, a place where you can go talk to management and tell them that you’ve had enough and that you want a trade (the choice is ultimately theirs though, unless you force their hand…).
The high level concept with My Career is that every action you take in your career has a reaction. The reaction may be positive or negative. This leads to the most innovative component of My Player and easily my favorite feature in the game this year. Following games, you will participate in Press Conferences where members of the media will grill you on pressing events happening around you and the team. Did the game come down to a last second shot, but you didn’t take the shot? The media are going to want to know how you feel about not taking that last shot. The team’s on a 5 game losing streak? They’ll be asking you what you think about your teammates. Have you recently requested a trade? They’ll ask you why. How you answer these questions shapes how people around the league perceive you. Check out this video...
My rookie season isn’t going so well. We’re two weeks away from the trading deadline and my name is being thrown about in the rumor mill. How I answer this could have a big impact on if I stay or go…
**NOTE: Individuals are not blurred as shown in video during gameplay. Other members of your organization will be at the podium with you during NBA 2K11 game action**
You have three character traits that define you and change based on your actions:
- Teammate Chemistry: If you have your teammates’ back, they will have yours. If you start throwing them under the bus, you’ll quickly find them starting to freeze you out on the court. Get open all you want, they’ll just look the other way for their next pass. On the other hand, if you can prove to management that you are a great teammate, they will come to you looking for suggestions on who they should trade during the season and who they should try and sign during the offseason.
- League-wide Popularity: Being a dominant player isn’t the only way to make a name for yourself. You can also do this in the Press Conference room. Showing endless confidence, and even a little arrogance, is definitely one way to catch the attention of fans around the league. The tricky part is trying to build this while keeping your teammates and the local fans on your side. The prize? As you guys have seen from the Ronnie2K teases on the NBA 2K FB page, Endorsements aplenty if you can raise your popularity high enough. If you manage to reach the pinnacle of popularity, you’ll find yourself designing and naming your very own signature Jordan Brand shoe that other players around the league will be seen wearing as your star rises.
- Local Fan Support: The key to building your League-Wide Popularity starts with the grassroots support of the local fans for your team. Earn the adoration of the local fans and they’ll reward you with undying support, thundering applause, and MVP chants. If you are disrespectful of them in the Press Conferences, you’ll find they will be the first people to let you know you aren’t wanted anymore. If things go bad enough, you’ll find the crowd chanting ‘Trade Him’ whenever you touch the ball. No one wants to be THAT guy, right?
Teammate Grade 2.0 Another big focus for us with My Player this year was increasing the quality of the existing features in the mode. So many games make the mistake of adding bigger and better things, all the while forgetting about the foundation. It was important for us to stabilize and build upon the foundation that defines the My Player experience. The single biggest piece of A.I. in the mode is the Teammate Grade logic, and I’m pleased to say that it has received an extensive overhaul in its logic.
We were very ambitious in our design for Teammate Grade in 2K10’s My Player. While I think we achieved great success with it, basketball is a game filled with nuances, and there were plenty of situations where I’m sure you didn’t agree with the outcome. A common one that we received feedback on was the ‘Allow man to score’ following a defensive switch. Your teammate would be guarding ‘your man’ and when he scored, you took the hit for it. These are the types of issues that we spent months isolating and eliminating. The under-the-hood work we did here isn’t flashy; it isn’t going to make you jump out of your seat with excitement, but it will absolutely make your time spent playing My Player a much more satisfying and enjoyable experience. Here are a few examples of some of the new additions:
- Pass Leading to Assist/Foul: Commonly known as the ‘hockey assist’, this is often the instrumental pass that sets up a basket. We want to make sure you get your credit this year for being the playmaker.
- Bad Pass Out of Shot: For those guys whose reaction is to shoot first and then decide mid-animationthey want to pass out, and you pass to a player who is already fully covered, you’re going to take a negative hit to your Teammate Grade. Smart passing is not recommended, it’s required in 2K11.
- Allowed Inside Pass: If you allow your man to establish a favorable position in the interior through a lapse in defense, you’re going to get dinged for it.
The Little Things The ‘Little Things’ is my favorite section of any Developer Insight that I write. This is the area where we talk about some of the lower profile additions to the mode. On their own, they don’t necessarily carry a lot of weight, but together, they define the attention to detail that we strived so hard to achieve. I’ve compiled a quick list of just some of the changes you’ll find in My Player this year:
Key Games: The NBA season is often described as a long 82-game grind. Not every game has the significance of a playoff game or a matchup against a rival. New to NBA 2K11, Key Games are games played during the season that are of more significance than other games. This may be because you are matched up against a star player at your position, or it may be because the game is against a hated rival. Due to the significance of these matchups, users will earn a 2x multiplier to their Skill Points during these games. Key Games don’t come easy, but if you can perform in the clutch, you will be rewarded handsomely with an abundance of Skill Points.
Attribute Caps: In an effort to make each Playstyle mean more, we are enforcing attribute caps on players this year. An example of what this means is a Defensive PG might have a max stealing attribute of 99 while a Shoot First PG might have a max stealing attribute of 80. This is going to pay off when you you’re playing My Player Pick-Up games. In 2K10, without attribute caps, this would mean that you might be playing against a 7’2 center that had a ballhandling rating of 99. That’s not realistic and not an experience we want you to encounter.
Adjustable Qtr Length and Sim Qtr Length: The ability to change in-game quarter lengths is something that was not supported in My Player until the release of the patches last year. This year, I’m proud to reveal that not only are adjustable quarter lengths supported, but simulated quarter lengths as well. This means you can adjust the length and pace of simulated games to ensure that the pace you play at results in scores that are similar to the other teams around the league.
Sim To End of games: Another nice little feature is the ability to simulate to the end of the game s(available once you reach the NBA). If your team is getting blown out, or you are blowing out your opponent, you will now have the option to simulate the remainder of the game. Our simulation engine will ‘play’ your character for you as you continue to rack up stats for your player.
Skill Point buyback: This one is quite simple. In 2K11, you are now allowed to buy back Skill Points should you later change your mind on an attribute you had previously upgraded. The catch? You only get 75% of the original purchase price back. This means that if you spent 100 Skill Points upgrading your Offensive Awareness, you will only receive 75 Skill Points in return should you choose to sell it back at a later date. This affords you greater flexibility in developing your My Player without being able to do so in a fashion that negatively impacts My Player Pick-Up games.
Scaled in-game goals: With the addition of the ability for users to customize the quarter length of their My Player games, it only seemed to make sense that we make the game objectives commiserate to the length of the quarter. If you choose to play 5 minute quarters, you may get an objective to record 5 assists in a game. This same objective in a 10 minute quarter might require that you record 8 assists. The idea here is to provide a realistic challenge regardless of the quarter length you choose to play.
NBA 2K11’s My Player is a mode built entirely on the feedback from you, our fans. Looking at the items above, I’m sure that comes across quite clear. Honestly, I feel like there is so much more I could talk about here, but I’ve gone on long enough as it is. To find out what else is in store for you and your career, stay tuned to the NBA FB page (Ronnie2K wanted me to tell you guys that there is at least one more My Player surprises this week that I didn't mention so make sure you stay tuned to FB... that guy is such a marketing shill...) and make sure to pick up NBA 2K11 in stores on October 5th. Also, keep an eye out for Michael Jordan; he’s watching your every move in My Player mode this year. If you perform well enough, he’ll be in touch…
Pitchers vs. Hitters Battle, Part II By: 2K Admin Ron | Monday February 08 2010 Hello, Sean Bailey, back again, to offer Part II of the Pitchers vs. Hitters Battle Developer Insight. In case you missed it, catch Part I here. Let's pick it back up with a conversation about where our inspiration for the three swing types come from, along with a conversation about check swings.
Motion capture shoots with 2-time Cy Young winner Tim Lincecum and A’s 2009 Rookie of the Year Andrew Bailey allowed us to pick the brain of the best arms in the business. Both young guns said that guys like Kevin Youkilis, Bobby Abreu, and Colorado’s Todd Helton were more than just tough outs. Due to protecting the plate and their defensive swings, they were frustrating outs. They worked the count by taking balls and fouling off strikes that didn’t give them much to work with. During a long inning, they can temporarily wear a pitcher down. With the new batting camera, you’ll have an even better idea of which pitches are defensive swing candidates along the edge of the strike zone.
The other two swings types, power and contact, are self explanatory. The contact swing is the base swing in Major League Baseball® 2K10. It is performed simply by flicking up on the right stick. By flicking up, it gives the gamer a quick, responsive swing with a higher contact chance than with a power swing. The size of the contact window is driven by the hitter’s contact rating (vs righties and vs lefties). CPU AI players, like Ichiro, not only use the contact swing religiously, but the elite contact hitters will hit the ball with much more velocity when using a contact swing. This is true when the gamer is batting with guys like Ichiro or Derek Jeter, as well.
The power swing is performed by holding down on the right stick and then flicking up. While making contact is more difficult, the power swing is the best way to hit a home run or smack one into the gaps for an extra base hit. The CPU AI batters will choose their swing type based on the count and their own ratings against that specific pitcher. While Alex Rodriguez might contact swing during a 2-2 count, you better believe that he is thinking power swing any time he is ahead in the count. In addition to giving the gamer more depth and artillery at the plate, the 3 different swing types also make the CPU batters play like themselves. Only in Major League Baseball® 2K10 will you see Todd Helton battling an 8 pitch at bat, see Ryan Howard going all in using the power swing (for better or worse) against anything in the strike zone, and see Ichiro smack a line drive up the middle for a single by using the contact swing. The term “Signature Style” does not stop at animations. The other half of it is making sure that each AI player’s strategy and decision making (both on the mound for pitch type and location per count, and at the plate for swing type per location and count) resembles their real life counterpart.
Now, I know what you are thinking… if this is so realistic, then why have I read from recent previews that there might not be a check swing in Major League Baseball® 2K10? Before we get into check-swing talk, let me clarify that the check-swing is in fact part of an upcoming patch. Pulling back on the right stick will play a check swing if you previously committed to a power swing or contact swing. Flicking up to contact swing and then pulling down will stop the contact swing. A power swing is performed by pulling down and then flicking up, as mentioned above. However, if you pull the right stick down back towards you after starting a power swing, that too will result in a check swing. This implementation of check-swinging makes it impossible to do one by accident. Pulling down on right stick = check swing. Never again will you have to ask “Why the heck did he check swing?!?!?” before contemplating launching a controller across the room. It also makes it easier to trigger when you actually want a check swing to play.
Now, with that being said, you will rarely find yourself in a situation where you are trying to check swing. Before you crucify, let me shed some light on the reasoning. Other baseball games and previous 2K baseball games did not provide a default camera that gives a clear view from the strike zone’s height to the pitcher on the mound. Prior to playing Major League Baseball® 2K10, I had to decide before the pitch was even thrown as to whether or not I was going to swing. Forget knowing if it was a ball or strike…that had been impossible in baseball games before 2K10. I’m just talking about the decision to swing or not to swing. In Major League Baseball® 2K10, the strike zone, default batting camera, realistic movement and aim on pitches make it easier to decide whether to take a pitch or swing at a pitch. Add in the new Batter’s Eye as well as the defensive swing to protect the plate against borderline balls/strikes and now you have the same view, information, and swing types that the big league hitters have. Without a great camera view for deciphering balls/strikes, without Batter’s Eye, and without 3 swing types, I too would have over-used check-swings in other baseball games. So, by no means are we against check-swings. It’s just that we are now equipping the 2K10 batter with new mechanics and new information, the same information that results in All-Star hitters check-swinging with a low frequency in real life. The check swings are looking good and feeling more responsive than check swings of the past. The team here at 2K is full of passionate sports gamers and fans who understand the importance of capturing every element in a baseball sim.
A couple new features that I have been getting a lot of mileage out of lately are the Swing Analyzer and the Pitch Analyzer. Any time a gesture is inaccurately performed by your pitcher, you can pull up the Pitch Analyzer. The Pitch Analyzer will allow you to see/control a freeze-frame slow motion replay of the pitch. Included in the Pitch Analyzer is a diagram of your exact gesture that you just performed on the pitch. By seeing how far off your gesture was, you will be able to see how that impacted the aim and break of the pitch. Also included in the Pitch Analyzer is the percentage in which you filled the pitch meter before releasing the ball, the exact pitch type, the count, the mph of the pitch, the strike zone, and full replay controls that include 3 preset camera views designed for watching the break of the ball. In other words, the Pitch Analyzer leaves no questions as to what you did right or wrong on your previous pitch.
On the batting side of things, the Swing Analyzer will let you see how far off your timing was on a missed swing or on a foul ball. Like the Pitch Analyzer, the Swing Analyzer provides a freeze-frame replay with controls, allowing you to toggle between 3 camera views that show a clear view of where the baseball was at each frame, where the plate is in relation to the ball, and where exactly the swing started.
These tools are completely optional and don’t ever have to be triggered. The frequency of them showing up is also in the settings (Occasionally, Always, or Never). However, you would be making a mistake by not wanting to know how to get better after an errant pitch or ill-timed swing. Intuitive, visual feedback can be hard to come by in the world of gaming. Historically, video games have told us when we are doing something clearly wrong…like when I’m driving the wrong way against traffic in a racing game. However, very rarely are we told when we are barely doing something wrong in a video game and that’s why I like the Pitch and Swing Analyzers so much. Barely missing the gesture with a pitcher could result in a walk to load the bases for Pujols. Barely swinging too late against a Felix Hernandez fastball could lose you the game. The Swing and Pitch Analyzers give you feedback when you are off by a small or large margin, making them that much more helpful (or, you can be like me and also use the Pitch Analyzer whenever you want to bask in a strikeout after watching your 12-6 curve fall off the table for a strikeout).
Last but not least, I’d like to touch on our new pitch count system. Baseball, more so than other sports, makes less use of terms like stamina and fatigue. In baseball, the proper term is pitch count. Sure, announcers will comment on how a pitcher looks tired or fatigued but his teammates, coaches, and manager will be talking about his pitch count. In Major League Baseball® 2K10, we do the same. In an organic style of feedback, the speed of the meter and the shrinking gesture targets are the key indicators of stamina feedback. Every pitcher is rated so that he caps out at his max pitch count in-game. When a pitcher starts to get tired, the meter will start moving faster and faster, making it harder to nail the 100% mark. The green zones representing the pitch gesture targets will shrink smaller and smaller, making it significantly harder to hit your target. Also, the pitch ratings for each pitch start to plummet. The Felix Hernandez fastball that was working wonders in the beginning of the game will start to get hit harder and harder, by more and more hitters if he is left in too long (it should also be noted that the pitch ratings tie more into the contact quality this year. How else could we have simulated the gameplay fact that in 2009, Tim Lincecum allowed 60% fewer HRs per 9 IP when throwing his dreaded change-up and fastball?) If a pitcher’s pitch count gets too high too soon, leaving him in for a complete game will definitely beat up his ERA. This authentic approach leads to bullpen decisions and strategies that have always taken place in real life but not in video games. The importance of needing a low pitch count will also change your strategy when batting. We already went over all of the big reasons why you should work the count for a pitch that will be a quality pitch to hit. This is just one more reason to work the count. Even if the first pitch is a hittable strike, swinging at it every time may be doing the pitcher a favor as far as his pitch count goes.
Thanks for taking the time to learn more about our new and innovative pitching and batting. I’ll stay in touch with Ronnie and provide some more details in the future about how our composure and mound visits work as well. In the meantime, I can’t wait for all of you to get your hands on this game March 2nd so we can hear your thoughts. This team has put in a lot of hard work and focus on giving sports fans the baseball game they deserve. It has been a lot of fun working on a game that answers the question, “How do you make a sports sim feel both realistic and fun?” I am confident that we have found the answer to that question.
If anyone wants to battle on the sticks when MLB2K10 comes out, the gamer tag I’ll be using is Vernon Maxwell. Who knows, maybe one of you will be a $1 million pitcher by then.
Lastly, I’d like to tip my hat to Jarrod Hatfield. Jarrod is the programmer that all the designers work with on pitching and batting. Jarrod spent a good portion of his summer and fall sifting through scouting reports, Inside Edge reports, and designs, all in an effort to make this the best pitching/hitting experience to date.
- Sean Bailey Gameplay Designer
NEXT MAJOR LEAGUE BASEBALL 2K10 DEVELOPER INSIGHT: My Player, Part I by Mike Del Santo - Thursday, February 18th, 2010
Andrew McCutchen has dreads!!!! And, Buster Posey needs to be behind the plate for the Giants!! Other than that, I'm so ready to get my hands on this years installment. I'm getting STOKED!!
the game looks pretty good but if u want a great game get the fans a lot more involved cus in my opinion the crowd looks like crap. also it would be great if u can get all the minor leages triple-A down to rookie and have all their stadiums in it to because there are a lot of great looking minor leage park my favorite is the Fort Wayne tincaps best minor field i've ever been in but they are a low-a team so if u can make thoose changes into 2K 11 mlb the show won't stand a chance good luck
First of all better game than 2k9. Need inprovemets some ideas
1). A.McCutchen has dreadlocks.
2). Fenway Stadium is missing the coca cola bottle by the green monster and no fans too?
3). The fans in the outfield look dead well they look like cardboard.
4).Dodgers stadium in real life has NO FANS on the outer center field bleachers.
5). Wrigley Field needs the flags of every baseball team on the score board?
6). D-backs stadium NO FANS by the pool?
7). Brewers Stadium home team hits a homerun you dont see the mascot sliding down?
8). We need to see Phillies,Pirates,Marlins all teams Mascots Please
9). What about fans reaching over the wall for a foul ball.
10). We need to see Real Time Presentation.
11). Vendors,fans walking up & down 2 their seats.
12). Better Fireworks
13). Intro like 2k8 but better
14). More classic Uniforms
15). Night games dont look like Night Games!
16). Batting Stance & Pitching Delivery can we get about 100 each?
17). I didnt see options for Jerseys being normal,loose & baggy. Pants didnt reach below the shoes close to the spikes?
18). Oh Yes I dont see Players making ERRORS in the outfield I hate the locked system it needs options to play MANUAL fielding,running.
19). More Classics Stadiums
20). Better Stadium Experience
21). Giants Splash count real time you hit a homerun in the bay the Number changes.
22). Real Life ball Physics
23).more unscripted game scenarios etc. Custom Music, Fan Yells, and Chants
24). atmosphere and gameplay Daytime transitional lighting
25). graphics like Mlb the Show
26). Crowd with terrible towels
27) Better WalkOFF, Players doing highFive shacking hands after a WIN! Around the pitchers mound?
28)Pick Off move look to 3rd then 1st like the Show.
29). Fans with K signs like 2k7
30). Mascots dance on top of dugouts between innings.
31).Fireworks going off after home wins and beach balls bounce around in the stands
32).Pitching & batting practice like MVP 05
33). The seats in the stadiums look like BLEACHERS?
34).Runners on base You hit a Homerun have your team mates wait for you at Home plate for high Five.
35). On deck circle cut scenes taking batting swings
36).Create more players make it from 50 to 100 players.
37).Opening Day have 5 jet planes fly above the stadium before the first pitch.
Bottom line making the game as close to the game MLB 10 the show. Thank You
mlb 2k10 i rate the game 6.8 much better than last year. What i am not happy about is I edit players names from Triple A, Double A and Single A like I did in 2k8. Unlike 2k10 I was editing my minor league rostes and it said " Not Enought Space to edit names" something like that! Well 2k can you change that feature where we are able to edit every players names in the minor league without any restrictions Thanx 2k